“Star Wars: Galaxy of Heroes” Kit Reveal: Jedi Knight Revan

Revan is now in Galaxy of Heroes. Saviour, Conqueror, Hero and Villain the legendary Jedi who controls the battle with a wide mix of powerful abilities. It’s been a long awaited inclusion, but Revan is now finally here.

Star Wars: Galaxy of Heroes has featured Legends characters before such as Sith Lord antagonists: Darth Sion, Darth Nihilus and Darth Traya. Along with the main group of Characters from the first Knights of the Old Republic game. Such as Mission, HK-47, Bastila and more. So including Revan into the game was inevitable really.

Now if you are unfamiliar with Revan and who he is, well I recommend two things:

  1. Look him up on Wookieepedia here.
  2. Buy Star Wars: Knights of the Old Republic, you won’t regret it. It’s one of the best Star Wars games ever made. I’ll link you to the Steam Store here. Oh and the sequel: The Sith Lords.

So, what can Revan do in Star Wars: Galaxy of Heroes? Well lets have a look into his abilities:

Ferocious Charge – Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. If the target is Marked, Revan gains 20% Turn Meter.


Special Ability I: Master Strategist (Cooldown 3) – Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi.


Special Ability II: Direct Focus (Cooldown 3) – (ZETA) Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can’t be Resisted, Copied or Dispelled). Increase target enemy’s cooldowns by 1, reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can’t be Evaded. Call all Jedi allies to assist dealing 50% less damage. When marked: All enemies will target this unit


Leader: General of the Old Republic – At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally. Jedi allies begin the battle with Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from leader abilities until the start of the first turn of battle.

Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy’s Max Health by 10% (stacking, doesn’t work against Raid Bosses). At the start of each Jedi ally’s turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can’t be countered.

Strategic Advantage: (cooldown 1) Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.

Unique I Savior –  While another Jedi ally is active, Revan ignores Taunt. The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, and take a Bonus Turn. While Revan is in the Leader slot and not the ally slot, he can also be saved by Savior.

Unique II Hero – Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.


So are you looking forward to playing as Revan (again) in Star Wars: Galaxy of Heroes? If so, enjoy.

Source EA.

Connor Heggie